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  • March 2014 Evening Program: Thiagi! It’s in the Cards: Design Powerful Training Games Using Three Templates

March 2014 Evening Program: Thiagi! It’s in the Cards: Design Powerful Training Games Using Three Templates

  • 13 Mar 2014
  • 5:30 PM - 8:00 PM
  • UNC Charlotte Main Campus - James H. Barnhardt Student Activity Center (SAC) Salon E – Park at UNCC Main Campus Cone Center Parking Deck

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March 2014 Evening Program: Thiagi!
It’s in the Cards: Design Powerful Training Games Using Three Templates

Date:
March 13, 2014

Time: 05:30 PM - 08:00 PM

Location: 

UNC Charlotte Main Campus - James H. Barnhardt Student Activity Center (SAC) Salon E

Parking: 
UNCC Main Campus Cone Center Parking Deck

Cost: $5.00 cash at the meeting registration table/$10 cash or credit at the parking deck.

Cost:
  • ISPI Charlotte Member: $15.00 (USD)
  • Guest: $25.00 (USD)
  • Faculty Member: $10.00 (USD)
  • Student Member: $5.00 (USD)

Details:

Thiagi is a guru of instructional technology and performance improvement. Join us as we host Thiagi in celebration of our 5th anniversary as an ISPI chapter.

This hands-on session helps you design and use three types of card games for helping your participants master the principles and procedures related to different corporate training topics. You can design the games rapidly by using templates that have been field-tested for the past 15 years.

Classification Card Games deal with training topics that contain different categories (such as types of team players) or steps (as in team development stages). By using the category as the suit of the card, we can play any traditional card game (such as Rummy or Euchre).

Fluency Card Games help the players increase their understanding and application of such corporate topics as listening skills, presentation skills, and customer service. The game is played with four suits of cards, each involving a different challenge. The object of the game is simple: to win as many cards as possible within 15 minutes of play.

Practical Advice Card Games help the players to review actionable guideline related to workplace training topics. Fifteen different games can be played with these cards. They range in time requirements from 5 minutes to 52 weeks and involve 1 to 100 players to enable them to review, analyze, modify, improve, and implement the practical pieces of advice in the cards.

In the session, you play different card games on a variety of topics. More importantly, you will design your own cards on topics of your choice. In addition, the participants can download PDF copies of detailed game manuals.

Application on the Job

  1. Design, facilitate, and debrief classification card games to train the participants how to categorize objects and events in the workplace.
  2. Design, facilitate, and debrief fluency card games to train the participants how to explain, compare, and roleplay different workplace principles and procedures.
  3. Design, facilitate, and debrief practical advice card games to train the participants how to review, evaluate, analyze, modify, improve, and implement guidelines for effective workplace performance.
  4. Use card games to improve the motivational and instructional effectiveness of training

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